Hi,I am Software engineer in China.
I've just read your job posting and I’m very interested.
I'm a certificated freelancer with over 450 good reviews from clients.
I have experienced knowledge in every part of IT technology and specially Web develop expert.
I know how to bring your idea alive and communication well.
I never disappoint my clients and I’m able to lead your project to success and troubleshoot problems.
I am sure these will reflect in my past results.
Please contact me if I am a match for you are looking for.
Hello, I am expert in GLSL, with master and PhD in graphics computing. Just look at my previous works. I should be a good option for this project. Please, provide me more details, and I can reduce my bid acoordingly. BEst regards!.
Hello,
I understand you are finding a person who has experiences with GLSL. I have been working with modern OpenGL and C/C++ for a long time (please see my profile for projects I have done on freelancer.com so far). I'm very familiar with GLSL. I can help you with this, I hope we will have a discussion about this project soon. Thank you very much.
Best regards,
Binh
Hello. I am expert in OpenGL/GLSL with C/C++.
Can you give me more details about your project?
I will review then let you know about Price/Time.
Thanks.
hi , i am an experienced opengl programmer and developed GLSL codes for windows , linux and android based platforms. i am the direct developer , not like other freelancer who outsource the code from somewhere. u can visit my profile to view my opengl related works
HI, I have proficiency in C++/OpenGL/OPENGL ES 2.0/Graphics Programming/3D programming. I have working experience in companies like Gameloft/Sony etc. You can check my details in linkedin too. I guess I am the befitting person for your requirement. Can we connect and start this soon?
Thanks
Sameer Tripathy
Hi,
I am working as shader developer on PS4. Have developed shaders for vertex, pixel and as well as advanced stages like geometry, tessellation and Compute shader stages. Currently working on asynchronous graphics pipeline. Have good understanding of shader compiler optimization.
Thanks
Ritesh