OpenGL Jobs
OpenGL (Open Graphics Library) is a standard library for graphical rendering that helps developers create sophisticated visuals and applications. It is implemented with the C programming language and helps the development of 2D, 3D images, animations, shapes, cinematic visuals and more. The OpenGL platform is cross platform—it is supported by nearly all operating systems available today and makes it easier to get started with coding graphical applications. An experienced OpenGL Developer can do anything from bring existing CAD models to life, programming architectural designs that can be rotated from different angles, creating photo-realistic renderings, generating complex simulations, building video games with amazing graphics, to combining 3D animation and live action movies.
Here's some projects that our expert OpenGL Developer made real:
- Building custom 3D scenes in web browsers or gaming engines
- Creating cross-platform desktop applications
- Designing intuitive websites & interactive 3D malls
- Configuring Linux software on embedded systems & SoMs
- Developing games with various GPU physics engines
- Programming user interaction design for point cloud selections
- Coding on short deadlines for graphically intensive tasks
- Adding life-like animations to existing rendered models
- Developing real world video game simulations
- Enhancing 2D images with depth & realistic objects
OpenGL provides limitless possibilities towards creating dynamic and robust graphical applications. From medical imaging to interactive 3D malls – an OpenGL Developer is well versed in the world of developing state of the art visuals. If you’re looking to hire an expert OpenGL Developer who can turn your vision into a reality, head over to Freelancer.com and explore the wide range of qualified professionals ready to help bring your vision to life!
Från 14,929 betyg, betygsätter kunder vår OpenGL Developers 4.84 av 5 stjärnor.Anlita OpenGL Developers
Hello Freelancers, We are hiring a Software Engineer - Graphics for Noida location with strong experience in Unreal Engine, 3D Graphics & C/C++ Programming. The ideal candidate should have a minimum of 3 years experience working with Unreal Engine, 3D graphics and strong knowledge of rendering techniques, complex math calculations and coding in C/C++. The candidate needs to be well-versed in programming and have experience developing 3D graphics. They will be responsible for various tasks such as solving complex problems and maintaining the codebase. The successful candidate will be expected to be a self-starter who works independently and is eager to learn new technologies. They need to have a deep understanding of game engine architecture and optimization techniques. I am looki...
I am looking for a talented full-stack developer to help create a cutting edge, 3D game demo that I have in the works. This project will involve developing a 3D graphical interface, and the programming language of choice will be Unreal or unity 3d. The project is specifically for a wrestling game, with all the bells and whistles of a great, fully-fledged and immersive experience. The developer will be expected to have great communication and attention to detail, as well as an enthusiasm for creating something truly special. If this sounds like a project that you would be interested in, please feel free to reach out and we can discuss further details. Thank you!
I need a terrain rendering project for my academics
I need a project for my academics which will render terrain
These conditions are important: Underwater should have texture processing to create a realistic sea’s underwater atmosphere. Procedural sea floor using hull shader and domain shader, or distance function, and visualized using a pixel shader. Coral objects allow us to visually observe how these objects are tessellated with the change of tessellation detail. Reflective bubbles: A collection of shiny bubbles emitted from the coral floor. This effect can be implemented in a pixel shader by modeling the bubbles as implicit functions and visualizing them using the ray tracing or marching method. A shoal of colorful coral reef fish created as a particle system with geometric shaders Document = Report is important + Comment in Code check the file about project
These conditions are important: Underwater should have texture processing to create a realistic sea’s underwater atmosphere. Procedural sea floor using hull shader and domain shader, or distance function, and visualized using a pixel shader. Coral objects allow us to visually observe how these objects are tessellated with the change of tessellation detail. Reflective bubbles: A collection of shiny bubbles emitted from the coral floor. This effect can be implemented in a pixel shader by modeling the bubbles as implicit functions and visualizing them using the ray tracing or marching method. A shoal of colorful coral reef fish created as a particle system with geometric shaders Document = Report is important + Comment in Code check the file about project