Assumptions
Map with dimensions of n*n, made of squares, n – can be changed by player In control panel.
Obstacles on map, m – number of obstacles, obstacles in random places, obstacles with dimension of 1*1, 2*1, 1*2, 2*2.
Randomly set start point and end point, on the fields that’s not obstacles.
Cost of passing every square is the same.
You can pass only through edges, passing diagonally is not allowed. (movement only left, right, up, down)
Map can be saved, loaded. You can generate map with random obstacles, start point and end point
Code written in C#, game should have GUI allowing convenient usage.
Goal
You must find (calculate) path from start to end point.
Path must be shortest possible.
If there’s no path (path is impossible to generate/calculate) you must return proper message (statement).
You must implement finding of closest path (pathfinding) with two chosen algorithms.
Project should be split on logical layers and modules – very important in test rating.
Usage of app
Player can start (run) map generator
Player can save and load map
Player can choose the map size, but not less than 10*10 squares.
Player can pick pathfinding algorithm.
Player can start pathfinding and showing the path
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https://www.freelancer.com/u/goldsea808
Dear Sir.
I completed projects similar to your requirement before.
If you could share your project specification, I will share relevant past work and demo.
I already developed 50+ apps for mobile and PC games with backend API as per the Google Store and iTunes standards.
Thank you and I look forward an opportunity to work with you.
Regards,
Hailong.
Hi, there My name is meishan.
I’ve read your brief and can see that you’d like to build a Game.
I have 6 years experience developing unity game.
I am highly qualified for this project and would love to speak with you further about taking this project on.
You can feel free to check out my portfolio available through my profile. My portfolio is very in depth and shows you exactly the type of quality work I can put together for you.
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Thanks.
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