I need a big world map as unity object, similar to the map of Civilization V
* It has to be plane.
* The tiles should be square tiles or hexagonal.
* Each tile has to have 55 km (off real world) more or less, so it would be about 300.000 tiles.
*The unity size of a tile must be 10*10 Unity3D units.
* Each tile has to be clickable and get back its x,y position.
*I need only the ground object, but it has tu return its location even if it was clicked on the sea
* It has to be divided by clickable tiles and unbounded like the earth.
* It has to be navigable with mouse rather x,y edges and zoom with mouse wheel
* Also a minimap on the top-right side will show the current view on the whole map.
* A click on the minimap must show the view of the clicked position on the big map.
* A square representing the big map view must be shown on the minimap
I will provide the ground texture and some more data.
Hi, dear!
I saw your project carefully.
I can complete your project in 1 day as I am a mathematician indeed.
If you see my profile, you can know my Unity3D skills.
We can have more detail discussion through a chat.
I am waiting for your message.
Thanks.