I'm Andrea Gianuzzo and I'm freelance Generalist 3D character artist .
In 2019 I completed a one-year course in Game Art Design in Milan, after whom I became an Autodesk Certified Professional (ACP Maya). During the course and during my individual studies, I learned the use of various 3D softwares and I acquired some experience in programmes, such as: Maya, ZBrush, Materialize, Substance Painter, Marvellous Designer, Blender, Marmoset Toolbag, KeyShot 8, SpeedTree, World Machine Builder and Photoshop.
My competence regarding 3D design comprehends digital sculpting, texturing, lightning, rendering, rigging, UV mapping, level creation and fundamentals of animation.
At the moment, I live in Italy where I had some previous job experience in various fields, such as customer service and sale. I have a deep passion and interest for video games, model building and fantasy and sci-fi universes.