I'm an independent mobile game developer, with experience in Unity, GameMaker Studio, iOS (Swift & Objective-C) -- SceneKit, SpriteKit, GameKit, etc., and Android (Java). I am also solid doing back-end server work for accounts, in-app purchase verifications, profiles, turn taking, etc..
My iOS apps use Apple technologies and frameworks such as Foundation, UIKit, CoreAnimation, AVFoundation, SceneKit, ARKit, SpriteKit, MapKit, CoreAudio, CoreData, CloudKit, CoreGraphics, Quartz/QuartzCore, Messages extension, Safari extension, Accelerate, Simd, Metal, UserNotifications, Photos, MessageUI, CoreBluetooth, Reachability, CoreImage, CFNetwork, AudioToolbox, AdSupport, CoreLocation, CoreMedia, CoreMotion, CoreVideo, and SystemConfiguration.
I have also integrated with many 3rd-party frameworks, services, and REST APIs, such as Facebook, Twitter, Firebase, AppsFlyer, Flurry Analytics, GameAnalytics, Google Mobile Ads, AdMob, Chartboost, AppLovin, Vungle, Chartboost, Third Presence, MoPub, various Bluetooth integrations, and many others.
On the server side, I've used primarily PHP and server-side Swift, via Vapor, generally running on Amazon AWS EC2, S3, and RDB, MySQL, or SQLite.
I'm based in the Central time zone, in the United States, just outside of Minneapolis, and I am a native English speaker and a US citizen. I've been self-employed for over 10 years and am very good at managing my time.