Unity3D - IK fingerbones - Realistic Movement

Stängt Publicerat 5 år sedan Betalades vid leverans
Stängt Betalades vid leverans

The goal, is to create a VR hand that is responsive to it’s surroundings with Unity3d.

To achieve this, first the fingers need to react with its surrounding colliders. If the hand touches for example a sphere, capsule or mesh collider, the fingers would be directed into a human logical shape around this object. It’s very important that the latency of the finger bending reaction is kept as low as possible. As this product will be used realtime in VR and must act realistic to it's surroundings.

Full description of the project is attached.

Kr,

Vruble

C#-programmering Unity 3D

Projekt-id: #17941147

About the project

9 offerter Distansprojekt Aktivt 5 år sedan

9 frilansare har lagt bud på i genomsnitt $196 för det här jobbet

itBoss1227

https://www.freelancer.com/u/itBoss1227 Hi I am a Top Unity 3D developer on freelancer Already I made many VR game and apps using Unity 3D. AS YOU CHECK MY PROFILE, I HAVE ONLY 100% JOB SUCCESS REVIEWS. Regards.

$155 USD inom 3 dagar
(41 omdömen)
7.7
goldsea808

Hello, How are you! I am a Software Engineer having more than 5 years of professional experience. My major experience is in VR Application Development. I am consumer oriented and have a can do attitude. I like to Mer

$155 USD inom 3 dagar
(44 omdömen)
6.7
VikingW

Hello how are you, I finished your project, you will love it, do not dudes to write me. I am a professional, I will also give you a new realistic character in exchange... I have 6 years of experience in 3D Modeling, Mer

$111 USD inom 1 dag
(3 omdömen)
3.0
braincenter

I believe that my experience and skill in this background will prove to be of great help to you. Contact me to discuss more on the details

$150 USD inom 3 dagar
(0 omdömen)
0.0
Valuesolutions

Hello, i have read the details provided..please contact me to discuss more on the project deadline and some other few things

$135 USD inom 3 dagar
(0 omdömen)
0.0