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Covers organic sculpting, texturing and rendering needs. An open-source suite by Blender Foundation.
Från 11,830 betyg, betygsätter kunder vår Blender 3D Experts 4.83 av 5 stjärnor.Covers organic sculpting, texturing and rendering needs. An open-source suite by Blender Foundation.
Från 11,830 betyg, betygsätter kunder vår Blender 3D Experts 4.83 av 5 stjärnor./ WebGL: fixed-camera 3D landscape scene with a physically based sun that moves with time I'm building a fixed-camera 3D scene in Three.js. The camera never moves. A domed building sits on a rocky rise with a path to it, a flat-topped mountain behind, mist in the valleys and autumn trees below, exactly as in the single reference image attached. The only thing that changes is the sun: it moves continuously across the sky as the user drags a finger, casting real shadows, and settles at six moments of the day (dawn, sunrise, noon, afternoon, sunset, night). This is not arch-viz: no orbit controls, no still renders as the deliverable. It has to run smoothly in Chrome on a mid-range phone. What I provide The building as a .glb (geometry and colour texture; materials may need a PBR pass...
Fixed-camera 3D scene in : building, mountain environment, and a sun that moves with time (Android) I'm building a home-screen scene for an Android app. The camera never moves. A domed building sits on a rocky rise with a path to it, a flat-topped mountain behind, mist in the valleys and autumn trees below, exactly as in the single reference image attached. The only thing that changes is the sun: it moves continuously across the sky as the user drags a finger, casting real shadows, and settles at six moments of the day (dawn, sunrise, noon, afternoon, sunset, night). This is not arch-viz: no orbit controls, no still renders as the deliverable. It has to run smoothly on a phone. What I provide The building as a .glb (geometry and colour texture; materials may need a PBR pass, see be...
I already have the pieces in hand—a .glb of the building, a photo of the surrounding landscape, and several reference shots that show exactly how the final scene should feel. Your task is to merge them into a single interactive 3D experience that I can place on a webpage. The end result should open in any modern browser (think , , or a comparable WebGL framework) and let users orbit, pan, and zoom around the model. Please replicate the reference look as closely as possible: • Textures & materials must read as photoreal, matching the colors and surface qualities in the images. • Architecture and layout need to align precisely with the existing .glb geometry. • Lighting and shadows, including sun angle and intensity, should reproduce the mood of the reference p...
Great graphic design will solidify your brand identity and drive revenue. Find out how to hire a great designer and what you should expect to pay.
Learn how to hire and work with Adobe Photoshop expert freelancers for your graphic design projects.
Learn how to find, hire and work effectively with a freelance Advertising Specialist for your marketing needs.