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    45 vulkan jobb har hittats, med prissättning USD

    I'm in need of a seasoned Vulkan specialist who will help bring a straightforward animation project to life. This project aims to develop an animation targeting the Windows and macOS platforms. While the model details required are fundamental geometric models, the integration of particle effects is crucial. The main responsibilities for the chosen freelancer would be: • Developing basic geometric model animations. • Applying particle effects to the animations. To successfully achieve our project goal, proficiencies in the following would be ideal: • Vulkan API knowledge • Solid experience in developing animations with basic geometric models. • A background in integrating particle effects into animations. • Proficiency in Windows and macO...

    $349 (Avg Bid)
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    I have a simulation in Python/CuPy of electrons in a wire that I want to translate into Rust (or Vulkan, or OpenCL, or CUDA, or Julia or fix the Python so it uses far less memory, maybe calling PyCUDA) and make a major modification. The simulation calculates the coulumbic forces between all pairs of electrons every delta-t and then after that uses the force to calculate the new positions and velocities. It also outputs a graph showing the density of electrons at each slice of the wire at each delta-t. From this I can see how fast a signal is propagating down the wire in the simulation. I have tried to allow for the propagation delay between the electrons by using the velocity to estimate where the electron would really have been back in time and calculating the force from tha...

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    ...buffer and the screen capture blocking, as it doesn't rely on the standard screen capture APIs. - Integrate WebRTC's rendering pipeline directly with the graphics hardware, bypassing the standard display driver. Accessing the GPU directly makes it possible to capture the frame before it's interrupted or altered by the display driver. This requires deep integration with graphics API (like DirectX or Vulkan) and might involve writing custom shaders to capture the screen content before the display driver processes it. - Create a virtual display adapter that acts as an additional monitor. The remote administration software would control this virtual adapter entirely, unaffected by system-level calls that alter the primary display. WebRTC can be modified to capture th...

    $35 / hr (Avg Bid)
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    C++, Vulkan, imgui & CMake - Basic Custom Map Editor I am looking for a skilled developer to create a custom map editor for game development using C++, Vulkan, imgui, and CMake. Purpose of the Custom Map Editor: - The purpose of this map editor is for game development. I'm working on a new c++ game and this will be the official map editor for it. Ideal Skills and Experience: - Proficiency in C++ programming language - Experience with Vulkan graphics API - Familiarity with imgui library for creating graphical user interfaces - Knowledge of CMake build system If you have the necessary skills and experience in C++, Vulkan, imgui, and CMake, and are interested in creating a basic custom map editor for game development, please bid on this project. Word...

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    C++m Vulkanm imgui & CMake - Basic Custom Map Editor I am looking for a skilled developer to create a custom map editor for game development using C++, Vulkan, imgui, and CMake. Purpose of the Custom Map Editor: - The purpose of this map editor is for game development. Ideal Skills and Experience: - Proficiency in C++ programming language - Experience with Vulkan graphics API - Familiarity with imgui library for creating graphical user interfaces - Knowledge of CMake build system If you have the necessary skills and experience in C++, Vulkan, imgui, and CMake, and are interested in creating a basic custom map editor for game development, please bid on this project. Word document attached for more details along with all the images in the document. This will b...

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    C++ Vulkan imgui CMake - Basic Custom Map Editor I am looking for a skilled developer to create a custom map editor for game development using C++, Vulkan, imgui, and CMake. Purpose of the Custom Map Editor: - The purpose of this map editor is for game development. Ideal Skills and Experience: - Proficiency in C++ programming language - Experience with Vulkan graphics API - Familiarity with imgui library for creating graphical user interfaces - Knowledge of CMake build system If you have the necessary skills and experience in C++, Vulkan, imgui, and CMake, and are interested in creating a basic custom map editor for game development, please bid on this project. Word document attached for more details along with all the images in the document.

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    Twilio expert Avslutades left

    ...microservices, server-side rendering Frontend Development: Languages: HTML, CSS, JavaScript Frameworks: React, Angular, Vue.js Skills: Responsive design, WebRTC for real-time communication, UI/UX Machine Learning: Languages: Python Frameworks: TensorFlow, PyTorch Skills: NLP for conversation, neural networks for avatars, object detection Graphics Programming: Languages: GLSL, C++ Frameworks: Vulkan, OpenGL Skills: 3D graphics rendering, shaders, Nvidia CUDA for GPU acceleration Cloud Computing: Platforms: AWS, Google Cloud, Azure Skills: Serverless architecture, database management, auto-scaling, containerization (Docker, Kubernetes) Database Management: Languages: SQL, NoSQL Systems: PostgreSQL, MongoDB, Redis Skills: Database design, caching, query optimization DevOps: To...

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    saas software designer Avslutades left

    ...microservices, server-side rendering Frontend Development: Languages: HTML, CSS, JavaScript Frameworks: React, Angular, Vue.js Skills: Responsive design, WebRTC for real-time communication, UI/UX Machine Learning: Languages: Python Frameworks: TensorFlow, PyTorch Skills: NLP for conversation, neural networks for avatars, object detection Graphics Programming: Languages: GLSL, C++ Frameworks: Vulkan, OpenGL Skills: 3D graphics rendering, shaders, Nvidia CUDA for GPU acceleration Cloud Computing: Platforms: AWS, Google Cloud, Azure Skills: Serverless architecture, database management, auto-scaling, containerization (Docker, Kubernetes) Database Management: Languages: SQL, NoSQL Systems: PostgreSQL, MongoDB, Redis Skills: Database design, caching, query optimization DevOps: To...

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    ...Components (Rendering, AI, Networking, Navigation, Physics, UI) Experience in optimizing for FPS and memory consumption Solid knowledge of design patterns and coding architectural principle Experience in debugging and profiling large code bases NICE TO HAVE: Shipped at least one PC/Console title Good understanding of cross-platform game development 3D rendering programming experience (DirectX, Open GL, Vulkan, Gnmx) Good understanding of client-server communication & socket-based network protocols Experience using Unit Test frameworks and Integration Test frameworks PERSONALITY Team player Eager to improve yourself Passionate about game quality Open and honest The Reward: A fun and dynamic industry where you can make a difference. Professional and friendly work environmen...

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    Desired Skills & Qualifications: ● B.Tech./M. Tech. in Computer Science or a related technical discipline (or equivalent) ● Strong C/C++ experience ● Experience in Unreal Engine ● Strong knowledge of 3D graphics fundamentals, experience in OpenGL/DirectX/Vulkan with experience of 2+ years of working in this area ● Experience with PBR rendering, ray-tracing, and techniques. ● Experience working on one or more cloud technologies like AWS, Azure etc ● Strong Data structures and algorithms knowledge ● Good knowledge of 3D Geometry and math ● Demonstrated ability to write clean, readable, portable, and reliable code

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    I want to create a lightmapping project that calculates lightmaps for 3D Scenes including static meshes, animated meshes etc. It will have a bunch of features which includes: 1. Radiosity and Path Tracing on the GPU and CPU 2. Supports Fixing Light Leaks and UV Seams 3. Supports Sky Lighting via Skybox, HDRI and SkyDome 4. Supports Albedo, Emissivity, Refraction, Projective Texturing and Transparency 5. Supports Directional, Spot, Point, Area Point and Area Spot light 6. Supports Complete and Indirect Lightmap baking and mix of complete and indirect 7. Can produce Shadow masks 8. Supports Directional Baking(HL2 or Custom Directions), Per Pixel Spherical Harmonics, High Frequency Baking 9. Supports Light Probes, Normal Maps, Principal Direction, Spherical Harmonics, Average Value 10. RealT...

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    We are looking for someone with a lot of experience with webRTC to help our cloud team make some strides. Equity package is available for the developer who outperforms!

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    Futsal Akademie Vulkan Avslutades left

    Need a logo for our new small Futsal Club. The club is located in an German area known for its volcanoes, so some combination with volcanoes and name "Futsal Akademie Vulkan" would be great I think. But probably you as designers have much ideas, so show me :) Futsal is a small sided football game played indoors, with a smaller football.

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    ...-Proficiency in Unreal Engine with an understanding of UE5 architecture and rendering pipeline -Great understanding of UE5 SDK including C++ and Blueprints, animations, graphic programming, and optimization Proficiency in C++ or similar object-oriented languages Preferred: Master’s or higher degree in Computer Science or equivalent experience Experience with GPU programming like OpenGL, DirectX or Vulkan...

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    ...Stereo Rendering Texture Shader to be used on, spheres, planes and other geometry for Video and Stills(pref over under) Working within the Universal Render Pipeline in Unity Version 2020.3.30 Working with the latest Oculus Integration (38.0) In Build (AppLab Specs) and trough Link Multi-view is highly preferred, but if that doesn’t work, Multi-pass is acceptable Ideally supports both OpenGL and Vulkan Nice to have: the shader also works with OpenXR Unity Build Settings: Build Platform: Android (Oculus Quest) Texture Compression ASTC Compression method: LZ4 Color Space: Gamma Scripting backend: IL2CPP API compatibility level: .NET 4x Target Architectures: ARM64 Deliverables: Unity scene based on the provided specifications with a sphere playing a equirectangular stereosco...

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    ...Stereo Rendering Texture Shader to be used on, spheres, planes and other geometry for Video and Stills(pref over under) Working within the Universal Render Pipeline in Unity Version 2020.3.30 Working with the latest Oculus Integration (38.0) In Build (AppLab Specs) and trough Link Multi-view is highly preferred, but if that doesn’t work, Multi-pass is acceptable Ideally supports both OpenGL and Vulkan Nice to have: the shader also works with OpenXR Unity Build Settings: Build Platform: Android (Oculus Quest) Texture Compression ASTC Compression method: LZ4 Color Space: Gamma Scripting backend: IL2CPP API compatibility level: .NET 4x Target Architectures: ARM64 Deliverables: Unity scene based on the provided specifications with a sphere playing a equirectangular stereosco...

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    I have a mobile app currently in development. (Related to Artist) The app was built with basic Java, and currently only the Android version is in progress. The problem is that due to the nature of the app, an expert with in-depth knowledge of Vulkan API along with C++ should jump in and complete the project together with the current developer. There will be a lot of other work to be done after the Android version is finished as the app still has a lot of work to do. If you are a candidate, please bid now with experience with C++ and Vulkan APIs. There is an interview process in place to avoid teams, agencies and out sourcers. So, if you are not a solo developer, please do not apply!

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    Hallo zusammen, ich brauche ein Logo für ein Produkt. Das Produkt heißt ETNA. Auf dem Logo soll der name stehen und ein Vulkan abgebildet sein. Der Name und der Vulkan sollen nebeneinander stehen.

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    Нужен OpenGL (а еще лучше Vulkan) разработчик, который довести до финала имплементацию 3д облаков в игру как плагин. Вся документация и исходники и тд имеется. Пример разработки: Финальную цену можно обсудить.

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    Hi aleksanderhrabry, You did hdri shader for me a while back. Have you worked with Vulkan api?

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    Hello I am looking for someone with skills like: a. Highly specialized in 3D frameworks / graphics APIs b. Should be proficient with OpenGL, Vulkan, and/or DirectX (this will be important for one of our companies) c. Vulkan or DX12 experience is required d. Should have experience writing complex material shaders HLSL, GLSL, and/or Metal (this will be important for one of our companies) e. Metal experience is required Please reply if you are interested.

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    ...is asking me to enter twice my logins from time to time The system asks me many times to enter mmm credit card details raising suspicions with the vendors when I buy online. I get a Citrix workspace notification update requests now and then Some websites like trading websites are blocked and then seem to be unblocked I have a lot of .py files on my computer I have some files related to Vulkan I also found out that I had an Xbox profile on my computer (quite strange since I am not a gamer) I have the terrible blue outline when I select a When starting my computer, I had 3 black dos screens launching. In fact, every time I start my computer, I seem to have these three DOS windows. The issue is more or less the same with my iPad, PC and iPhone. On my iPhone and iPad, I...

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    I need a way to use XPlane (flight simulation software) in VR mode (already supported) merged with a real-world video stream acquired from mixed reality cameras for professional application. XPlane uses Vulkan and supports LUA and C++, while cameras has a SDK for Unity, C++ and Python. If you are interested just send me a message, we'll talk better.

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    I need people who know about electron (node) to be able to modify a project, to work in DirectX Opengl and Vulkan to be able to inject into games.

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    We provide interactive immersive virtual reality applications and services, with next-generation visual platforms and virtual and augmented reality tools. We are looking for Unity3D developers with VR experience to join our project team with knowledge of object oriented development or other game related paradigms, C# or C++ experience. Knowledge of Physics engines, Photon, graphics (openGL, Vulkan, DirectX, webGL) and parallel programming are a great plus. Proactive and problem solving capabilities.

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    Cerchiamo developer C++ esperto con esperienza. Gradita la conoscenza di programmazione OpenGL e/o Vulkan e tematiche di game engine. Possibilità di lavoro continuativo.

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    Nvidia Vulkan dev Avslutades left

    WE need a Nvidia Vulkan developer with supporting knowledge in C++ and may be more considered.

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    I need an Android app. I would like it designed and built. ? Features of this app: ★ Boost your device's perform...★ 1080 Resolution: Change the resolution of the game. ★ HDR Game Graphic: Unlock the HDR graphics on low end devices. ★ Extreme FPS: Unlock the Extreme FPS level. ★ Style: Change graphics style setting. ? HUD Monitor ★ Memory Load ★ Storage Load ★ Temperature ★ Network Latency ? Zero Lag Mode ★ Optimized game configuration with Performance. ★ Hardware-Accelerated Rendering: Enable support for VULKAN and OPENGL 3.1+. ★ Graphics Rendering Level: Enhance the quality of graphics. ★ GPU Optimization: Custom OpenGL shaders. ? Other Features ★ Gaming Settings: System wide settings. ★ Quick Boost: Boost you game. ★ Quick Launch: Quickly launch your game.

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    I need an Android app. I would like it designed and built. ? Features of this app: ★ Boost your device's perform...★ 1080 Resolution: Change the resolution of the game. ★ HDR Game Graphic: Unlock the HDR graphics on low end devices. ★ Extreme FPS: Unlock the Extreme FPS level. ★ Style: Change graphics style setting. ? HUD Monitor ★ Memory Load ★ Storage Load ★ Temperature ★ Network Latency ? Zero Lag Mode ★ Optimized game configuration with Performance. ★ Hardware-Accelerated Rendering: Enable support for VULKAN and OPENGL 3.1+. ★ Graphics Rendering Level: Enhance the quality of graphics. ★ GPU Optimization: Custom OpenGL shaders. ? Other Features ★ Gaming Settings: System wide settings. ★ Quick Boost: Boost you game. ★ Quick Launch: Quickly launch your game.

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    Hello! We're looking to recruit 5 (five) C++ Software Developer - fulltime specialized in: Position 1: 3D frameworks / graphics APIs (3 candidates to be hired) - Should be proficient with OpenGL, Vulkan, and/or DirectX.- Experience writing material shaders HLSL, GLSL, or Metal is a plus. Position 2: Qt framework (2 candidates to be hired) - Experience with 3D/Graphics development - Experience with scripting languages. Ideal Candidate: - At least 5 years of experience with all the mentioned technologies. - Solid knowledge of C++ and - You're not scared of big code-bases and tricky tasks. - You have shipped titles in the AAA games industry. - Familiar with 3D engine development. RESPONSIBILITIES: - You will become an integral part of the clients team - You’ll be...

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    Haskell Programmer Avslutades left

    We need someone will experience in game AI development, and experienced Haskell, the project is purely backend oriented. - Render systemtime in Vulkan + a frame counter - semantic UI design for an information gaming website - eriang patch help_debug.c - game AI dev, functional code

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    I discovered InfiniteGlass WM recently and begun participating but it misses some fundamentals usabilities and a little help would be good. My goal would be a WM that I can use in a production environment. Anyone taking the bid would jus...participating but it misses some fundamentals usabilities and a little help would be good. My goal would be a WM that I can use in a production environment. Anyone taking the bid would just do little things here and there for now. ~ improve usability ~ Window decorations ~ Smart tiling ~ Reimplantation Cairo/SVG into Skia ~ Moving OpenGL towards Vulkan ~ Fix bugs with windows, keyboard, shortcuts, etc. ~ Be midly excited about the whole thing.™ Requires knowledge of C, Python, X11 protocols and Linux.

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    Sekretessavtal

    We are a fast-growing B2B real estate software and services company with clients around the globe. We are...and understand the rendering pipeline and how shaders work. Being able to explain the rendering equation also helps. -Natural inclination towards low level programming. You should feel at home working with low level graphics API's. -Passionate about systems programming. Ideally, you're someone that cut their teeth working with graphics in a traditional target environment (C++, DX/OGL) (Rust, Vulkan) and decided to pivot to the browser/JS to take advantage of untapped WebGL potential. -An understanding of software architecture, clean code, and best practices. -Enthusiastic about the ongoing evolution of browser complexity. WebAssembly, WebGL2, and WebGPU should n...

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    OpenGL ile 3D/2D CAD program arayüzü yapılması 1. OpenGL ya da Vulkan ile 3D/2D-CAD programı yazılması, line polygon, freeform objelerin oluştutulması. 2. Belli başlı modelleme formatlarında yükleme yapılablmesi, örn. *.obj, *.3ds, *.dae 3. Standart menülerin oluştutulması, Yeni, Kaydet, Print, Kes, Kopyala, Yapıştır vb. 4. Undo/Redo Özelliği yapılması. 5. Standart 3D/2D CAD özelliklerinin yapılması zoomin, zoom out, move, rotate, scale v.b. 6. DWG, DXF kaydedebilme özeliği. 7. Obje Gizmo ve View cube yapılabilemesi.

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    Coding Brackets 1. Bracket 1 • Write the shell of an application that has a working login/logout service 2. Bracket 2 • Generate a model that will store the information of a GPU: name, manufacturer, date issued • Add the following boolean options to the model: geometryShader, tesselationShader, shaderInt16, sparseBinding, textureCompressionETC2, vertexPipelineStoresAndAtomics • GPU name should be the key for each object in the NoSQL database 3. Bracket 3 • Build a UI form that will enable the user to add a GPU and all its information • WhentheformissubmittedtheGPUshouldbeaddedtothedatabase. 4. Bracket 4 • Prevent the overwriting of an object that is already in the database (Bracket failure if not done) • Display a list of GPUs that are current...

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    ...SDL2 input system to detect keyboard, mouse events and send to CEGUI - Test if GUI reacts correctly with key/mouse input Description: CEGUI will generate vertex list, texture list, etc ... (you'll need to learn what CEGUI does by looking at its code: OpenGL, Direct3D, Irrlicht, Ogre renderer). After CEGUI generate those, we need to render to the screen using Saga3D, which is is an abstraction of Vulkan API that I make. So the work is mostly to understand CEGUI's rendering code then you can ask me how to draw that with Saga3D. To get accepted: After posting the bid you will spend 15 minutes looking through my code on bitbucket (downloading and locally browsing is recommended) and send me a private message. It's a well-written code base. So you'll investigate ...

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    ...features they support. You will be expected to use a NoSQL type database as storage for this system. Your application must be capable of the following  Add in a GPU with a series of features  Edit a currently existing GPU and its features  Be able to choose a set of supporting features and gure out which GPUs support them Your application will essential replicate the information found at http://vulkan. If you click on any of the GPUs listed it will bring you to another page. The information we are interested in here is listed under the features" tab. You are required to map six features of a GPU which are the following: geometryShader, tesselationShader, shaderInt16, sparseBinding, textureCompressionETC2, and vertexPipelineStoresAndAtomics. Each GPU should have as

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    - C/C++. - OpenGL/Vulkan based. - Should be capable of handling 1000's of nodes, with different attributes (E.g. IP address, network load, etc) - Deliverables should be in the form of multi-platform library. (Linux and Windows support is a must).

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    ========================================================= PROJECT ========================================================= I'm looking for C++ programmers to help me develop CrackArt, an open source 3D painting and compositing application. I am in the process of updating CrackArt to a new user interface library (Qt) and display system (Vulkan), and I need a programmer to help me on a long time project, but managed by short and well-defined deliverables. I'm a software engineer and each deliverable will be concrete, well defined and with clear completion criteria. Current Milestone - Finish OBJ import module. Future Milestones - Implement FBX import module. - Implement glTF import module. ========================================================= Cu...

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    Vulkan Coder Avslutades left

    We are a small boutique agency looking for a game developer with expertise in Vulkan for both Unity and Unreal. Need is immediate. Must speak English, Russian is preferred but not mandatory.

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    Нужно привести в порядок сайт сайте на какой-то кмски не понятной думаю самописка. все что нужно сделать там уже по сути есть но сломано. нужно разобраться в коде и поправить его. Этапы задачи: 1) Включить авторизацию через соцсети. 2) Восстановить пароль (есть но не работает) 3) в формах регистрация, восстановление паролья (авторизация админа ) убрать капчу 4) в новостях - отсутствуют кнопки навигации, в разделе новости вы дает 5 новостей а чтобы до остальных добраться - нужны кнопки внизу 1 2 3 4 5 их нету. 5) на главной странице есть джек пот - который изменяется но для этого нужно обновлять страницу а нужно чтобы если он изменился то менялся на экране тоже без обновления страницы, ниже есть статистика она тоже должна двигаться скриптом данные выводятся

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    We need a similar animated picture as here but using african safary theme: african nature, sounds, animals like giraffe, elephants, birds, vulkan. The phrase that should be animated is AFRICAN ROOTS

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    ... cleaning of the metal tube 6. The application of the Lokring over the tube. 7. The application of the Lokprep 8. The insertion of the tube into the Lokclip assy 9. The pressing on of the Lokring with the Lokring tool. And a Lokring process and Processes to be shown; 1. The deburring of the tube 2. The cleaning of the tube ends 3. the sizing of the tube for correct insert 4. The insertion of the insert 5. The application of the Lokring 6. The application

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